#include <iostream>
#include <vector>
#include <boost/iterator.hpp>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
struct My_point {
    double x;
    double y;
    double z;
    My_point (double _x, double _y, double _z) : x(_x), y(_y), z(_z) {}
};
typedef std::vector<My_point>::const_iterator Point_iterator;
class Triangle_iterator
    : public boost::iterator_adaptor<
    Triangle_iterator               
    , Point_iterator                  
    , boost::use_default              
    , boost::forward_traversal_tag    
    >
{
public:
    Triangle_iterator()
        : Triangle_iterator::iterator_adaptor_() {}
    explicit Triangle_iterator(Point_iterator p)
        : Triangle_iterator::iterator_adaptor_(p) {}
private:
    friend class boost::iterator_core_access;
    void increment() { this->base_reference() += 3; }
};
struct My_triangle_primitive {
public:
    typedef Triangle_iterator Id;
    
    typedef K::Point_3    Point;
    typedef K::Triangle_3 Datum;
private:
    Id m_it; 
public:
    My_triangle_primitive() {} 
    
    
    My_triangle_primitive(Triangle_iterator a)
        : m_it(a) {}
    Id id() const { return m_it; }
    
    
    Datum datum() const
    { 
        Point_iterator p_it = m_it.base();
        Point p(p_it->x, p_it->y, p_it->z);
        ++p_it;
        Point q(p_it->x, p_it->y, p_it->z);
        ++p_it;
        Point r(p_it->x, p_it->y, p_it->z);
        return Datum(p, q, r); 
    }
    
    Point reference_point() const
    { 
        return Point(m_it->x, m_it->y, m_it->z);
    }
};
int main()
{
    
    My_point a(1.0, 0.0, 0.0);
    My_point b(0.0, 1.0, 0.0);
    My_point c(0.0, 0.0, 1.0);
    My_point d(0.0, 0.0, 0.0);
    std::vector<My_point> triangles;
    triangles.push_back(a); triangles.push_back(b); triangles.push_back(c);  
    triangles.push_back(a); triangles.push_back(b); triangles.push_back(d);  
    triangles.push_back(a); triangles.push_back(d); triangles.push_back(c);  
    
    Tree tree(Triangle_iterator(triangles.begin()), 
        Triangle_iterator(triangles.end()));
    
    K::Ray_3 ray_query(K::Point_3(1.0, 0.0, 0.0), K::Point_3(0.0, 1.0, 0.0));
    std::cout << tree.number_of_intersected_primitives(ray_query)
        << " intersections(s) with ray query" << std::endl;
    
    K::Point_3 point_query(2.0, 2.0, 2.0);
    K::Point_3 closest_point = tree.closest_point(point_query);
    std::cerr << "closest point is: " << closest_point << std::endl;
    return EXIT_SUCCESS;
}