#include <iostream>
#include <ctime>
#define CGAL_JUST_MINIBALL
#include <CGAL/Min_sphere_of_spheres_d.h>
class Ball {
private: 
  double c[3]; 
  double r;    
public: 
  Ball() {}
  template<typename InputIterator>
    c[0] = *from;
    c[1] = *++from;
    c[2] = *++from;
  }
public: 
  double radius() const { return r; }
public: 
  typedef const double *Coord_iterator;
  Coord_iterator begin_center() const { return c; }
};
struct Ball_traits {
  typedef Ball Sphere;
  static const int D=3;
  typedef double FT;
  typedef CGAL::Default_algorithm Algorithm;
  typedef Sphere::Coord_iterator Cartesian_const_iterator;
  static Cartesian_const_iterator
    center_cartesian_begin(const Ball& b) {
    return b.begin_center();
  }
  static double radius(const Ball& b) {
    return b.radius();
  }
};
double uniform() {  
  static int lastNo = 230575L;
  const int a = 16807L, m = 2147483647L, q = 127773L, r = 2836L;
  int gamma = a * (lastNo % q) - r * (lastNo / q);
  if (gamma > 0)
    lastNo = gamma;
  else
    lastNo = gamma + m;
  return static_cast<double>(lastNo)/m;
}
int main(int,char **) {
  
  const int N = 1000000;
  vector<Ball> S;
  for (int i=0; i<N; ++i) {
    double a[3] = { uniform(), uniform(), uniform() };
    S.push_back(Ball(a,uniform()));
  }
  
  clock_t time = clock();
  
  Minsphere mb(S.begin(),S.end());
  
  mb.is_empty();
  time = clock() - time;
  
  cout << "----------------------------------------------------" << endl
       << "Benchmark: " << static_cast<double>(time)/CLOCKS_PER_SEC
       << "s (in units of " << 1.0/CLOCKS_PER_SEC << "s)." << endl
       << "----------------------------------------------------" << endl
       << endl;
  
  cout << "Done.  (Radius: " << mb.radius() << ')' << endl;
}