#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Triangulation_2.h>
#include <cassert>
template < class Gt, class Vb = CGAL::Triangulation_vertex_base_2<Gt> >
class My_vertex_base
  : public  Vb
{
  typedef Vb                              Base;
public:
  typedef typename Vb::Vertex_handle      Vertex_handle;
  typedef typename Vb::Face_handle        Face_handle;
  typedef typename Vb::Point              Point;
  template < typename TDS2 >
  struct Rebind_TDS {
    typedef typename Vb::template Rebind_TDS<TDS2>::Other    Vb2;
    typedef My_vertex_base<Gt,Vb2>                           Other;
  };
private:
  Vertex_handle  va_;
public:
  My_vertex_base() : Base() {}
  My_vertex_base(const Point & p) : Base(p) {}
  My_vertex_base(const Point & p, Face_handle f) : Base(f,p) {}
  My_vertex_base(Face_handle f) : Base(f) {}
  void set_associated_vertex(Vertex_handle va) { va_ = va;}
  Vertex_handle get_associated_vertex() {return va_ ; }
};
typedef My_vertex_base<K> Vb;
typedef Triangulation::Vertex_handle Vertex_handle;
typedef Triangulation::Finite_faces_iterator Finite_faces_iterator;
typedef Triangulation::Point   Point;
int main() {
  Triangulation t;
  Vertex_handle v0 = t.
insert(Point(0,1));
 
  Vertex_handle v1 = t.insert(Point(0,0));
  Vertex_handle v2 = t.insert(Point(2,0));
  Vertex_handle v3 = t.insert(Point(2,2));
  
  v0->set_associated_vertex(v1);
  v1->set_associated_vertex(v2);
  v2->set_associated_vertex(v3);
  v3->set_associated_vertex(v0);
  assert( v0->get_associated_vertex() == v1);
  return 0;
}