#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_hierarchy_2.h>
#include <CGAL/point_generators_2.h>
#include <CGAL/algorithm.h>
#include <cassert>
typedef Triangulation::Point                             Point;
int main( )
{
  std::cout << "insertion of 1000 random points" << std::endl;
  Triangulation t;
  CGAL::Random_points_in_square_2<Point,Creator> g(1.);
  
  std::cout << "The number of vertices at successive levels" << std::endl;
  assert(t.is_valid(true));
  return 0;
}